
- #CONKJUMP TEAM FORTRESS CLASSIC MOD#
- #CONKJUMP TEAM FORTRESS CLASSIC UPDATE#
- #CONKJUMP TEAM FORTRESS CLASSIC PATCH#
- #CONKJUMP TEAM FORTRESS CLASSIC UPGRADE#
These classes can only be played on their specific game modes. The Henchman wins the round if he kills all enemies, otherwise, the RED team wins either by killing the Henchman or capturing the Control Point.Īside from the nine classes from the main Team Fortress 2, Team Fortress 2 Classic adds new game mode-specific classes into the game. All other players, which are put on the RED team, will be given a brief amount of time to build up their defenses until the Henchman is released.

Saxton Hale and Freak Fortress 2, where one player, selected at random, takes the role of the Henchman, a class that has a large health pool and damage output, at the cost of only being able to use melee weapons. Overpowered is a game mode in a similar fashion to popular community game modes, such as Vs.

This sub-game mode introduces two new teams to the already existing RED and BLU, YLW (Yard Logistics Workers), and GRN (Global Radio Network).įour Team supports any existing game modes, as long as it is logically symmetrical. The more Control Points a team has captured, the more points they gain, and the first team to hit the point limit wins.įour Team is a sub-game mode where four teams fight over objectives instead of the traditional two. Each captured Control Point gives their team "points" every few seconds. There is also a VIP race gamemode, however, there are not yet any official maps for this gamemode.ĭomination is a game mode where each team tries to capture Control Points in order to gain points. The Civilian is randomly chosen at the beginning of each round, but a player can also be voted to become the Civilian.
#CONKJUMP TEAM FORTRESS CLASSIC MOD#
While the mod already has every game mode from Capture the Flag up to Special Delivery, the mod also adds new game modes.īased off of VIP from Team Fortress Classic, the BLU team needs to escort their Civilian to the end of the map, while RED needs to eliminate him to win.
#CONKJUMP TEAM FORTRESS CLASSIC PATCH#
These changes are all accompanied by the patch notes, which list all of these changes in detail. It also introduces 3 new medals for those who had roles in TF2C, and improved bots. With it, three new VIP maps were also introduced.ĭay 2 introduced 9 weapons, 5 of them being "old stocks" (weapons based on beta weapons) and 4 of them being "new stocks" (brand new weapons).ĭay 3 introduces the Domination gamemode and the four-team mode, with new 3 maps.ĭay 4 introduces a VIP version of Badwater with minor differences, 6 returning weapons, and 15 brand new achievements.
#CONKJUMP TEAM FORTRESS CLASSIC UPDATE#
Cut for unknown reasons.The long awaited 2.0 update was announced as a multi-day update named Death & Taxes on July 1st, 2020, and was fully released on July 4th, 2020.ĭay 1 officially introduces the VIP gamemode, along with the Civilian class. Spy-detecting weapon from the Team Fortress mod. The medkit's alternate fire, before it and the medkit were merged into one weapon. It was added in Team Fortress 2 for the Mannpower gamemode. HookMod, however, was a third-party mod in the middle days of TFC, emulating the grappling hook from before. Can destroy designated parts of certain maps. Ignites environment and enemies within blast radius for a limited amount of time upon explosion.Ĭontinuously deals slight damage and causes knockback and "hallucinations" (mirage objects) on activation.ĭetonates all of the ammo an enemy is holding.ĭeals massive damage on a 5, 20, or 50 second fuse.
While dealing no damage, it causes considerable knockback and disorientation. Splits into multiple grenades upon detonation, which detonate shortly afterward. Releases nails for a short while before detonation.

Soldier, Pyro, Demoman, Heavy Weapons Guy, Medic, Sniper, Spy, Engineerĭeals massive damage on a four second fuse.Ĭauses leg injury which slows down enemies. Shares magazine with Pipebomb Launcher.Ĭan inflict self damage can be used to Rocket jump.ĭetonates with secondary fire. Soldier, Heavy Weapons Guy, Medic, Engineer, Spyĭetonates 2.5 seconds after shot is fired. Scout, Soldier, Pyro, Demoman, Heavy Weapons Guy, MedicĬapable of headshotting must hold down primary fire key to strengthen shot must be standing still or moving slowly to shoot.Ģ00(HeavyWG) 100(Soldier) 75(Medic) 50(Engineer) 40(Spy) ( Team Fortress Classic only.)Ģ00(HeavyWG) 100(Soldier) 75(Demoman+Medic) 50(Scout) 40(Pyro)
#CONKJUMP TEAM FORTRESS CLASSIC UPGRADE#
Used to upgrade buildings and repair armor. Used to heal teammates and infect enemies. Scout, Soldier, Pyro, Demoman, Heavy Weapons Guy, Sniper, Civilian ( Quake Team Fortress only)
