
Vita was home to dozens of rhythm games over the course of its life but few reach the heights of one that released within the very first year – DJMax.
It won’t be for everyone (particularly due to the forced motion controls), but it uses the Vita’s features in ways that felt natural to me and I personally really enjoyed its colourful graphics and unique gameplay. A mix of Everybody’s Golf and Super Monkey Ball where you hit golf balls around elaborate courses while using the gyroscope to fine-tune the shots, collecting tokens along the way to the target at the end. Kicking things off with a Japan-only import title might seem like a strange choice to some, but is a very easy import making it a great game to pick up for new console owners. Please note that for this list I am including games that you can only get on Vita (or are only available on Vita in English) – that means ports with extra content such as such as Muramasa Rebirth and Virtua Tennis 4: World Tour Edition haven’t been included, I’ve written a separate article about them ( review) Not every game here is beloved and I’m expecting comments telling me that some are rubbish and not worthy of inclusion, but in my opinion they’re all worth checking out. I initially started with a top 10, but then expanded to the 25 best Vita-only games as I wanted to highlight as many titles as possible that are worth playing. While a number of key Vita titles may have moved on, there are still games that are only available on the console (I’ve reviewed over 60 of them in total so far) and it’s these that I’m looking at here. PlayStation Vita is no stranger to this with a number of system-defining titles like Gravity Rush, Persona 4 Golden and Tearaway being ported elsewhere (luckily it never seemed to suffer quite as harsh a fate as Nintendo’s Wii-U and its anaemic selection of remaining exclusives after the likes of Bayonetta, Mario and Zelda migrated to Switch). This is amplified when a machine fails to make an impact in the market, meaning publishers look elsewhere to turn a profit.

Yet gaming is moving increasingly towards a multi-platform environment where single platform-only releases are fewer and farther between and nearly every title targets multiple consoles to maximise their potential audience.
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Exclusive games have always played a big part in defining a console’s identity – the PS2 is remembered as much for the likes of Final Fantasy X, God of War and Gran Turismo 4 as its competitors were shaped by Halo, Mario and Sonic.
